The General Video Game Playing Competition

The GVG-AI Competition explores the problem of creating controllers for general video game playing. How would you create a single agent that is able to play any game it is given? Could you program an agent that is able to play a wide variety of games, without knowing which games are to be played? The 7th Computer Science and Electronic Engineering Conference (2015) will host the second edition of this competition, where participants will count on 30 different games for training, a set of 10 games for validation, and a secret set of 10 test games for computing the final rankings.

Diego Perez
Spyridon Samothrakis
Julian Togelius
Tom Schaul
Simon M. Lucas

Submission deadline:
1st 15th September, 2015

Official Webpage:

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