Computational Intelligence and Games


Games are an ideal domain to study Computational Intelligence (CI) methods because they provide affordable, competitive, dynamic, reproducible environments suitable for testing new search algorithms, pattern-based evaluation methods, or learning concepts. They are also interesting to observe, fun to play, and very attractive to students. Additionally, there is great potential for CI methods to improve the design and development of both computer games and non-digital games such as board games. This special session aims at gathering not only leading researchers, but also young researchers as well as practitioners in this field who research applications of Computational Intelligence methods to computer games.

Researchers are hereby invited to submit a full paper (5-6 pages) detailing their research or a short paper (max 4 pages), which describes their work-in-progress. All submitted papers will be subject to peer reviewing by at least two reviewers for technical merit, significance and relevance to the topics. Further information for submission is available here. Submission implies the willingness of at least one author per paper to register, attend the conference and present the paper.

Papers submitted to this special session are eligible to be awarded with a CEEC Best Paper Award on the Special Session on Computational Intelligence and Games. Proceedings will be published on IEEE Xplore.

Authors of selected articles will be invited to submit an extended version to a Special Issue of the Computers journal (http://www.mdpi.com/journal/computers/special_issues/ceec2015).

This special session welcomes submissions on (but not limited to) the following topics:

  • Learning in Games
  • Neural-based Approaches for Games
  • CI for Player Affective Modelling
  • CI/AI-based Game Design
  • Comparative Studries
  • Non-deterministic Games
  • Console and Video-Games
  • Procedural Content Generation
  • Player Satisfaction and Experience in Games
  • Imperfect Information Games
  • Game-based Benchmarking
  • General Game Playing
  • General Video Game Playing
  • Augmented Reality Games
  • Optimizing Gameplay
  • Evolutionary Games
  • Co-evolution in Games
  • Fuzzy-based Approaches for Games
  • Intelligent Interactive Narrative
  • CI for Non-player Characters
  • Player/Opponent Modelling in Games
  • Multi-agent and Multi-strategy Learning
  • Applications of Game Theory
  • Character Development
  • Evasion (Predator/Pray) Games
  • Realistic Games for Simulation and Training
  • Automatic Creation of Modules or Game Levels
  • Board Games and Card Games
  • Serious Games
  • Games for Mobile Platforms

Important Dates

Paper submission 12th 30th June 2015
Competition Papers submission 15th July 2015
Notification of acceptance 20th 30th July 2015
Camera-ready manuscript 17th August 2015
Registration deadline 21st August 2015
Conference dates 24th and 25th September 2015

 

Download the Computational Intelligence and Games Call For Papers here (PDF).